When he was 2 years old, he fell out of a second story window and fractured his skull
When he was 6 years old, he mistakenly drank boric acid.
When he was 9 years old, he fell over a small cliff and broke his leg.
When he was 11 years old, he contracted measles and was in a coma for nine days.
When he was 14 years old, he broke his arm when he caught it in a carriage door.
When he was 19 years old, he was struck on the head by a falling brick.
When he was 23 years old, he almost died from the effects of tainted wine.
When he was 29 years old, Adolph Sax invented the saxophone.
clearly someone didn’t want that saxophone invented
THIS NEEDS TO BE A 300-PAGE SCI-FI NOVEL BECAUSE I WOULD READ THE HELL OUTTA THAT
Now think of how many of those female characters and protagonists are oversexed, created for the male gaze, or put in an inactive damsel role for the plot of the game. Representation matters. A Study last year proved that exposure to tv shows increased the self esteem of young white boys and markedly decreased the confidence and self esteem of girls across the board (and we haven’t even started on the representation of characters of color and the effect it has on children’s self perception).
Video games are a different media, and even more concerning if representation metrics are changing how our kids think of themselves. Especially knowing that 67% of American Households have video game consoles and 91% of Children play video games regularly, how do you think the portrayal (and lack of portrayals) of women and girls in these games is affecting little girls – or influencing how little boys view their importance and/or influence over them?
— Comics. Movies. Lit. Pop Culture. The Smash Survey is an upcoming podcast project that will critically explore the representation of race, gender, and queer identity in media and pop culture in a fun and engaging format.